Team 7 #2 Review

♦ by Unknown Wednesday 14 November 2012

I don't disagree with the assertion that Team 7 is a pointless series. It's sort of an inherently pointless exercise to showcase a team formed in the early days of the New 52 universe and comprised mainly of characters that have their own solo books set in the present day. We all know where this is leading for most of the players involved. But the most important thing is that I'm enjoying reading the adventures of characters like Black Canary, Deathstroke, and Grifter more in this series than I am in their own books. So yay for Team 7.

Issue #2 wraps up the team's first mission as they battle Eclipso zombies aboard a floating, trillion dollar prison. Given the absurdity of that sentence, it's a shame the tone of the series isn't a little goofier. That goes double considering that the book is penned by Luther Strode creator Justin Jordan. But Jordan plays it mostly straight, aside from the handful of 80s action movie one-liners. It's entertaining, regardless. The general team dynamic is fun, and Jordan is able to flesh out the various players enough that the #0 issue seems almost pointless in hindsight.

One element I would like to see done away with is the narration. Though the captions are written from Dinah's point of view this month, the narration is just as bland and unimportant as it was in issue #1. When the captions could simply be erased from the book with no ill effect on the story, that's a sign that they need to go.

Unfortunately, Team 7 is already becoming yet another New 52 book that suffers from inconsistent art teams. Ron Frenz provides breakdowns again, but this time Julius Gopez steps up to handle finishes. The storytelling is decent enough throughout, but the finer detail is diminished somewhat. Few panels really stand out and grab the reader's attention.

Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.


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