Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Storm Dogs #1 Review

♦ by Unknown Wednesday, 7 November 2012 Thursday, 1 November 2012 0 comments

Science-fiction is having a good run in comic books lately. There's lots of really great titles out there that range from violent to bizarre to epic. Enter Storm Dogs, a cool book that seems to be setting up some really great stuff. The story revolves around a group CSI agents of sorts, that are investigating a series of murders on a distant planet. Oh, and the rain on said planet will melt your face off. Mix in some cool alien races a few giant monsters and you have the makings of a one very awesome science-fiction comic book.

David Hine and Doug Braithwaite are stretching their creator-owned muscles here, and that is never a bad thing. Storm Dogs does a lot of stuff right in it's first issue, and most of that is because of Hine. The world builds naturally; there is no major information dump that feels forced. Our main characters, the aforementioned CSI team, are visitors to a new world and we get to learn the rules of it along with them. So far, the only thing lacking is some really strong characters, but hopefully that will be corrected in the coming issues.

Braithwaite's art is pretty good, for the most part. The issue could benefit from some solid inking, since most of it looks like the colors were just added to the pencil work. This gives everything a soft look and the effect is not the greatest. It's not bad, but stronger lines could definitely help bring the pages to life. Still, the world looks good. The aliens look great. The universe looks lived in. If you're a fan of science-fiction, check out Storm Dogs.

There is no Benjamin Bailey. Or maybe, we are all Benjamin Bailey. Think about it. Follow Benjamin on Twitter @616Earth, or find him on IGN.


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Castle Wolfenstein Movie Announced

♦ by Unknown Wednesday, 7 November 2012 Thursday, 1 November 2012 0 comments

The Oscar-winning co-writer of Pulp Fiction and the producer of the Silent Hill movies are teaming up to bring the classic video game Castle Wolfenstein to the big screen.

In an announcement made at the American Film Market (AFM), producer Samuel Hadida and Panorama Media said they've tapped Roger Avary (who also scripted the original Silent Hill movie for Hadida) to write and direct Castle Wolfenstein.The filmmaker had been attached to the project (then titled Return to Castle Wolfenstein) a few years ago before his prison sentence for gross vehicular manslaughter and drunken driving.

Here's the official boilerplate on the movie via today's press release: "Castle Wolfenstein is an action adventure film in the vein of Captain America and Inglourious Basterds.  The story follows a young US Army Captain and a British Special Agent on a top secret mission to Castle Wolfenstein, where Hitler will be for the unveiling of a new secret weapon.  After reaching the Castle, our heroes are confronted with Himmler’s SS Paranormal Division and must fight, not only for their survival, but for a mission that could alter the course of the War."

“With Roger at the helm, we expect everyone will join us for a wild and fun cinematic ride that will grab contemporary film audiences with the same irreverent, hip, over the top approach that Roger brought to Pulp Fiction and the other films he has either written or directed," said Hadida. "It is a big action adventure but also strongly character driven and based on a very solid story. ... The film involves a classic assault on the bad guys, who are nominally Nazis, more evocative of Inglourious Basterds than the actual World War II. It is a vaguely futuristic retro world as fun as Captain America, which has recently been reintroduced to the world audience with great success.”

Said Avary in a statement, “I’ve been playing the Wolfenstein games since I was a kid, and feel that their outlandish sensibility has deeply influenced my own writing and directing throughout my career.  I have always thought Wolfenstein, transformed and opened for the screen to wider audiences not familiar with the games, would be a major cinematic experience, which is why I introduced it to Samuel.  He bought the rights, and I could not be happier that we are now embarking on this adventure.”


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