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Crytek: Timesplitters HD Collection Still Possible
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Crytek President Cevat Yerli has revealed he'd be prepared to push for a re-release or sequel to Timesplitters, but only if fans can demonstrate there's demand.
Speaking to GameInformer, Yerli explained that while there was no question over his personal desire to see the franchise resurrected, it's currently a struggle to justify it from a business perspective.
If they could get the petition together I would be very happy to put in front of decision makers in the company, the key stakeholders, and say “Look here. This is how it is, let’s make it now."
"For me, I would love to see the game out there, as a newborn HD version or what not," he admitted. "I definitely would love to see it. But the case of turning this into a business decision is still difficult, despite the fact that there was a Twitter request feed to test the waters."
In mid-October, fans launched a petition with the aim of trying to prove that there was still enough of a fanbase to justify a remake, but Yerli says this didn't work well enough and confirmed the company's past feelings about the game.
He revealed, "There is actually a petition running online trying to bring the fan base together. But unfortunately the petition doesn’t look that convincing. If the petition picks up it will be an even better argument for us.
"It just seems to be as we expected, as it was when it was Free Radical."
Timesplitters was originally developed by Free Radical, which Crytek obtained in February 2009. Despite fan hopes that this would mean a fourth entry in the popular shooter series may see release, Yerli reveals there wasn't enough industry demand. He asserted that he's still prepared to champion the cause though, presenting the magic number of 300,000 signatures as how many would be required to get the project off the ground.
"There’s a very hardcore market that is very verbal about it," he explained. "I would love to see this, and if the fan base approves a further petition. They’re trying to call 300,000 voices, I think it’s at two or three thousand right now. If they could get the petition together I would be very happy to put in front of decision makers in the company, the key stakeholders, and say “Look here. This is how it is, let’s make it now.""
Since referencing the petition, over 25,000 more signatures have appeared in a few hours. As the company has previously ruled out using Kickstarter to get the franchise get back on its feet, go sign if you fancy another outing with Cortez and co.
Luke Karmali is IGN's UK Editorial Assistant and counts Timesplitters as one of his favourite franchises. You too can revel in mediocrity by following him on IGN and on Twitter.
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Countdown to Wii U: What Excites Us About Wii U's eShop
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Lucas' Note: I originally wrote this piece in the wake of September's Wii U release date confirmation, to help me sort through my thoughts on just which games I wanted to buy alongside my new Wii U on Launch Day. Now that we're 10 days away, I still haven't fully decided. But this list may help remind you all to factor the download-only eShop games into your decision-making, so we're bringing it back for an encore appearance as part of our Countdown to Wii U article series. We kicked off this set of features two days ago with The Platformers We Can't Wait to Play, then kept things rolling yesterday with The Excellent Wii U Action Lineup. Now, once again, please enjoy What Excites Us About Wii U's eShop:
I'm in a classic conundrum. I've got my Wii U pre-order taken care of, so I'm assured that the system itself will be mine as soon as it launches – no problem there. But now I've got to decide which of the many launch titles I'm going to get too. ZombiU? Scribblenauts Unlimited? Tank! Tank! Tank!? The options are already overwhelming my mind and wallet, and I'm worried that I might miss out on beating the crowd and bringing home a critical game if I don't decide soon and get those pre-orders in place as well.
In the middle of this mental chaos, though, I am experiencing some comfort – because not every Wii U launch title will be available in those brick-and-mortar stores. I won't have to fight off any other gamers or put any pre-order money down for these games, because inventory never runs out for them. And I won't even have to go outside to get them.
I speak, of course, of the Wii U's eShop games.
These download-only options have been overshadowed in the talk about Wii U's launch so far, and that's understandable – most people, like me, are still focused on the physical and what they need to do to get their hands tangibly on the games they want to play. But Nintendo is positioning the new console's new eShop to be live and active on Day 1, right alongside all that real-world chaos. And there should be enough digital goodness immediately available that, if you wanted to, you could ignore those discs entirely and just enjoy the eShop-only choices.
(Nintendo has also announced a plan to offer retail titles like New Super Mario Bros. U in eShop download form as well, so it's possible that all those same disc-media games will be available digitally too. But for the purpose of this article, we're focused on just eShop exclusives – games that will only be available by download alone.)
All set? Alright, let's dive in. Here are 10 Wii U eShop titles to be looking out for in the new system's "launch window."
Just announced this past Thursday during the Wii U Preview Event, Mutant Mudds Deluxe is an upgraded port of the 3DS eShop hit, Mutant Mudds. Developed and published by Renegade Kid (the makers of Dementium: The Ward, Moon and ATV Wild Ride, among others), Mutant Mudds is a retro-styled platforming challenge that demands an exacting degree of precision – you've got to be nearly pixel-perfect if you're going to earn a 100% completion rate in this quest to rid the Earth of an army of invading mud monsters.
Fans of this game are suckers for a challenge, though, so even after finishing the tough-as-nails set of stages found in the original 3DS download, they demanded more. Renegade Kid delivered, developing a new set of 20 extra-challenging "Grannie Edition" levels where our hero Max sits on the sidelines and his energetic grandma grabs the jetpack and water cannon to blast the Mudds herself. Those new levels are set to be delivered to the 3DS game as a free update in the near future, and they'll be integrated from the beginning in Wii U's Mutant Mudds Deluxe.
But Deluxe won't stop there. Renegade Kid's Jools Watsham has confirmed that this new edition of the game will include even more new content that will be unique to Wii U, and that anyone concerned about how the portable game's visuals will translate to the big screen shouldn't be worried. "We're paying special attention to making sure the 16:9 display of the Wii U is taken advantage of while making sure the pixels are super crisp and delicious for those who have HDTVs," he said. Sounds good to us.
Another 3DS eShop hit that will be making the transition to the new home console is WayForward's Mighty Switch Force! – though it's taking the opposite approach in adapting its visuals for the big screen. Whereas Mutant Mudds will focus on preserving pixel precision in its translation, Mighty Switch Force! is having each and every one of its visual elements redrawn by hand. It will arrive on Wii U as Mighty Switch Force! HD.
The new graphics promise to make intergalactic police officer Patricia Wagon look more like she's a comic book character come to life, making her – and her enemies, the Hooligan Sisters – appear as more in line with their original concept art. Anyone who played the magical A Boy & His Blob remake on the Wii already knows what wonders WayForward can work with 2D art on a home console, and it's great that the Nintendo canvas they'll be painting on now finally supports high-definition resolutions.
The original Mighty Switch Force! had some extra levels added as a free update after its launch in the 3DS eShop too, and this new Wii U version will include those – along with some Wii U GamePad functionality, like seeing a map displayed in your hands or being able to play the game entirely on the Pad, if you choose. There may also be some extra Wii U-only content added as well, but we'll have to wait until a little bit closer to launch to know that for sure.
Now that we're at the end of the road for the original Wii, it's probably safe to say that its original download games service, WiiWare, didn't exactly set the world on fire. There were a handful of must-have hits spread out over the years, but most of the time it was safe to ignore the Wii Shop's wares. The biggest exception to that rule? World of Goo, a download-only Wii title that was so good we awarded it the overall Game of the Year award back in 2008.
Now, World of Goo's spiritual successor is on the way. Little Inferno is being developed by one of Goo's creators in partnership with one of the creators of Henry Hatsworth & The Puzzling Adventure, and that new combination of indie talent is setting out to set the world on fire – literally, this time. Little Inferno builds its gameplay on a mechanic of burning objects and interacting with them as the flames engulf them, all the way echoing the same kind of darkly comedic tone that defined World of Goo's world gone bad.
Few specifics are known about Little Inferno beyond that general description, though, as Tomorrow Corporation is hoping to keep as many details about it obscured as possible in order to preserve the mystery and sense of discovery for players' first playthroughs of it. (So it sounds like there will be much more to it than just burning things.) Check out its teaser trailer below and start trying to solve the mystery yourself:
Speaking of excellent games of Nintendo systems past, we can never miss the opportunity to trot Two Tribes' Toki Tori back out into the spotlight. This brilliant little platformer/puzzler was cursed with a release on the Game Boy Color so late into the life cycle of that portable that almost no one paid attention to it – the Game Boy Advance had already been released months earlier, and most Nintendo gamers had moved on.
The game then had a second chance to shine thanks to a WiiWare port a couple of years ago, but we've already established that WiiWare never really did a great job of drawing attention to itself either.
Which is why we're so excited about the potential for Toki Tori 2. We encourage you to go back and check out the original if you missed it – it just got an encore release through the 3DS eShop, making it easier to find than ever before – but even gamers who've still been unable to introduce themselves to the little yellow chick's original adventure can get in on the ground floor with his second. Toki Tori 2 has the best release date possible for getting itself noticed on Wii U – Day 1 – and as an all-new adventure with all-new puzzles, every fan new and old should be planning an instant purchase the minute their new Wii U machines grab onto the nearest Wi-Fi signal.
Nintendo has offered a lot of great options for gamers looking for engaging local co-op experiences these past several years, and the Wii U will keep that trend moving forward with titles like Nintendo Land, New Super Mario Bros. U and Rayman Legends. If you happen to be looking for a specifically three-player adventure, though, and would like something a little more mature in tone than those other, more cartoony options, you've got to check out Trine 2: Director's Cut.
Trine 2 brings together three classic fantasy characters types – a wizard, a thief and a fighter – and forces them to work as one cohesive unit. If you play it alone, you'll swap between the three characters on the fly and use their unique abilities – like the fighter's power to bash through walls – to progress through the game world. If you toss a couple of Wiimotes to two of your buddies and take on the game as a trio, though, all three of you will have defined, individual roles to play.
Trine 2 first launched late last year and earned huge praise in our review of its PC and Xbox Live Arcade versions – 9s out of 10s. The "Director's Cut" subtitle and a extra year of polish promise an even better experience than that on Wii U too, so stay tuned for more on this one.
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Warner Bros. Sues Over Hobbit Mockbuster
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Warner Bros. has sued notorious mockbuster production company The Asylum over their upcoming release Age of the Hobbits, claiming its trying to knock off Warners' forthcoming The Hobbit: An Unexpected Journey. (Age of the Hobbits opens December 11, three days ahead of The Hobbit's debut.)
Here's part of the studio's filed complaint, via The Hollywood Reporter: "The Asylum has been and is promoting and advertising its low-budget film using the confusingly similar and misleading title Age of the Hobbits, in an intentional and willful attempt (i) to trade on the popularity and goodwill associated with the Tolkien novels, the extraordinarily successful Lord of The Rings film trilogy, and the famous HOBBIT mark, (ii) to free-ride on the worldwide advertising campaign in connection with the forthcoming Hobbit films, and (iii) to divert customers and potential customers away from the Hobbit films."
The Asylum recently told THR, "Age of the Hobbits is about the real-life human subspecies, Homo Floresiensis, discovered in 2003 in Indonesia, which have been uniformly referred to as 'Hobbits' in the scientific community. ... As such, the use of the term 'Hobbits' is protected under the legal doctrines of nominal and traditional fair use. Indeed, a simple Google search of Hobbits and archaeology reveals dozens of articles containing the term "Hobbit(s)" in the title."
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Jurassic Park 3D Poster Revealed
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Universal Pictures has unveiled the poster for the upcoming release of Jurassic Park 3D via the movie's official Facebook page:
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Assassin's Creed Anthology Confirmed
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Update: Ubisoft has now confirmed the existence of the bundle to IGN but has yet to comment on platform, pricing and release date.
Every console game in the Assassin's Creed series will be released in one box, according to a new listing on Amazon France.
The Assassin's Creed Anthology Edition is slated to include Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the just-released Assassin's Creed III.
The listing also states that all singleplayer and multiplayer bonus DLC created for the games will be included, whether it be extra maps or bonus missions. Judging from the promotional image leaked below, it seems that the Assassin's Creed III Season Pass will also be part of the package.
According to the image, the pack will include "all Assassin's Creed games ever released on Xbox 360". Does this mean the bundle will only be available on Microsoft's platform?
IGN reached out to Ubisoft for a statement, but was told the company wasn't ready to comment on the leak. Given how Amazon France has previously proved reliable in outing both Call of Duty: Black Ops II and also the Killzone Trilogy bundle, it's a safe bet that this package is also legit.
Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.
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Batman: The Dark Knight Returns, Part 2 Release Date Set
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Warner Bros. Home Entertainment has set a release date for Batman: The Dark Knight Returns Part 2.
Batman-on-Film reports that the finale will hit Blu-ray, DVD and digital download on January 29, 2013.
Gotham Knights Online has also posted the box art for the release:
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The Worlds of Wreck-It Ralph 2
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
The new release Wreck-It Ralph is a movie that should appeal to anyone who loves CG animated adventures, but it has a special appeal for gamers. The movie is crammed with references and homages to video games of both the classic and modern era. Even the movie's two leads, Wreck-It Ralph and Fix-It Felix, are inspired by Donkey Kong and Mario, respectively.
As Ralph embarked on his quest for acceptance, the movie featured three game worlds inspired by real-world games and gaming genres. There was the Donkey Kong-esque Fix-It Felix Jr. arcade world. There was Hero's Duty, a hardcore sci-fi shooter inspired by games like Gears of War, Halo, and Metroid. And there was Sugar Rush, a world that was equal parts Mario Kart and Candy Land.
We were only disappointed that the movie didn't feature even more worlds. There are plenty of genres still ripe for Wreck-It Ralph's brand of spoofing. But with a sequel looking very likely at this point, the potential is still there. We've picked out a handful of worlds we hope to see appear in Ralph's next epic quest.
As seen in: The Legend of Zelda, Fable, The Elder Scrolls
We're not expecting an actual movie based on the Legend of Zelda anytime soon, so the next best option might be to throw Ralph into a world inspired by Hyrule or Fable's Albion. Rather than the running and gunning of Hero's Duty, this world would force our heroes to navigate labyrinthine dungeons, contend with mind-bending traps and puzzles, and battle dragons, goblins, and the undead. Perhaps the movie could lampoon the endless, arbitrary fetch quests these games often saddle players with or the fact that action RPG heroes like Link so rarely speak.
As seen in: Resident Evil, Silent Hill
Outside of Cyril the hatchet-wielding, emotionally supportive zombie, Wreck-It Ralph didn't pay much attention to the colorful legacy of horror gaming. To some degree that's understandable, as it can be difficult to maintain a family-friendly PG rating when dealing with nightmarish landscapes and zombies, vampires, and the like.
Still, we'd like to see more horror representation next time around. There has to be a way to put a more colorful and less scary spin on popular games like Resident Evil and Silent Hill. What happens when Ralph's giant fists go up against a Pyramid Head or Tyrant? Is it possible to scare even the unflappable Sgt. Calhoun? Are all zombies as friendly as Cyril when they aren't on the clock? These are questions that need answering.
As seen in: Final Fantasy, Dragon Quest
If any gaming sub-genre could do with a little Wreck-It Ralph spoofing, it's the Japanese RPG. Games like Final Fantasy are known for their epic role-paying experience and creative worlds, but also for outlandish fashion design, androgynous male heroes, strange animal sidekicks, and intricate attack sequences that take entire minutes to play out in some cases.
Why not throw Ralph and the gang into a world that draws on these elements? In general, we'd like to see more of Japan's rich gaming culture reflected next time around. Cameo appearances from Nintendo characters and an “Aerith Lives” tag spray-painted on a wall aren't enough. And really, with Square-Enix's RPG characters already mingling with the Disney crowd on a regular basis in the Kingdom Hearts games, is it that much of a stretch?
As seen in: Street Fighter, Mortal Kombat
Zangief pretty much stole the show in the movie's early moments. But we never did get to see his talent for crushing a man's skull between his thighs in action. And while that might sound grotesque for a Disney movie, they did get away with allowing Kano to rip out someone's heart. Maybe Cyril can take another one for the team.
In any case, we'd love to see Ralph and his friends thrust into a world inspired by popular fighting games like Street Fighter and Mortal Kombat. Imagine Ralph battling a character like Goro or setting a new high score in Street Fighter's car smashing mode. Even the 2D perspective of these games could offer the animators some fun new opportunities for CG storytelling.
As seen in: Uncharted, Tomb Raider, Pitfall
The recent announcement about Disney buying Lucasfilm has us hoping that Indiana Jones will be back in action before too much longer. Perhaps a Wreck-It Ralph sequel can allow Disney to dip their toes into the international pulp adventurer pool by including a world inspired by Indy-esque games such as Uncharted and Tomb Raider.
The first movie did a great job of taking the Halo/Gears of War shooter formula and delivering an epic action sequence built around it. We'd like to see the sequel do something similar for these titles. The movie could deliver epic dashes through tombs, ruins, and jungles that could put any previous live-action efforts to shame.
As seen in: World of Warcraft, Second Life
One popular gaming genre that has a huge amount of potential for a Wreck-It Ralph sequel is the massively multiplayer online RPG. While World of Warcraft is still the most popular MMORPG, we're not focused on the fantasy elements this time. Instead, we're more interested in the social aspect of these games and the ways they connect players.
Director Rich Moore has already talked about how a sequel “would bring the characters involved a bit more up to date.” An MMORPG would drag Ralph and friends out of the arcade and into the modern gaming landscape. A gaming landscape inspired by WoW or Second Life would allow the characters to actually interact with humans in a way they really can't when they're stuck inside of an arcade machine. The potential here is almost limitless, both in terms of the worlds it can allow and in exploring the poignant relationship between gamers and gaming heroes.
Jesse is a writer for various IGN channels. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.
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Battlefield 3: Aftermath Release Date Announced
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
EA has announced release dates for Battlefield 3’s Aftermath downloadable content. Battlefield 3 Premium members on PlayStation 3 can get Aftermath on November 27th, while Premium Xbox 360 and PC players can get it on December 4th. Non-premium players on PlayStation 3 can get Aftermath on December 11th, and non-Premium Xbox 360 and PC players will round out the schedule on December 18th.
As with all Battlefield 3 content, Aftermath will cost $14.99 (1200 Microsoft Points) and will be free to Battlefield Premium members. Aftermath is the fourth of five packs for Battlefield 3, coming ahead of End Game, which will be released in March 2013.
Separately, EA announced today that in celebration of the 10 year anniversary of Battlefield and the milestone of Premium passing 2 million members, it will offer Battlefield 1942 as a free download. Players can get 1942 on Origin’s official site, which notes that it will require an Origin account and will expire on March 1, 2013.
EA also revealed some interesting stats for Battlefield 3, noting that since its launch in 2011, players have passed 95 billion total heals and four billion total revives, destroyed three billion vehicles and fired two trillion bullets. "[Premium] has been an ambitious way to give our fans fresh, high-quality content at a great value," said DICE vice president and general manager Karl Magnus Troedsson. " This achievement is helping us define the new standard by which all other shooters deliver content and exclusive bonuses to their player communities."
For more on Aftermath, check out the details DICE revealed in July. For any other Battlefield 3 needs, look no further than our Battlefield 3 wiki guide.
Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.
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PS3 Exclusive Portal 2 DLC Tuesday
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Back at E3, Portal 2 In Motion debuted, and now, it has a release date. Tuesday, November 6th, you'll be able to plunk down $9.99 and pick up a PlayStation Move exclusive "DLC campaign." If that's too rich for your blood, the original Portal 2 single-player and co-op campaigns will be patched for PlayStation Move controls Tuesday, as well.
Created by developer Sixense, the DLC -- according to the PlayStation Blog -- "introduces gameplay mechanics, including scaling and rotation of objects as well as portal surfing. These new abilities are all required as the player progresses through an increasingly challenging set of test chambers that look familiar from Portal 2, but require new thinking to solve."
If you're a PlayStation Plus member, you can get Portal 2 In Motion at a 30 percent discount. Tuesday also marks the digital release of Portal 2 on the PlayStation Network and the aforementioned PlayStation Move patch. While the original game will now support Sony's motion controller, the blog calls out the fact that only Portal 2 In Motion has puzzles built for the PlayStation Move.
So, you buying the DLC Tuesday?
Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!
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Hero Worship: The 007 Approach to Continuity
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
It’s oddly fitting that with the release of the latest (and reportedly greatest) James Bond flick impending, we got an influx of genre movie news that has one prevalent theme: continuity. We’ve learned that Arnie is returning to the role of Conan the Barbarian. We’ve gotten our first glimpse at a kick-ass new Evil Dead movie that’s reportedly a reboot but whose trailer suggests ties to the original. And we learned of where The Wolverine takes place in relation to the other X-Men films.
All of these news bits hold relevance to the continuity of their respective franchises, but if the looming presence of 007 should remind us of anything, it’s that continuity is rarely anything more than a distraction from good storytelling.
Bond has avoided continuity for decades. Different actors have taken on the role time and again without a strict continuity other than some recurring characters, but that’s totally accepted by viewers. We just sort of recognize it as a collective anthology of Bond’s greatest tales – after all, we’ll never hear about that time 007 went on a mission to Bangkok and everything went totally fine and he was home in time for tea. Because who cares?
Movies (and stories in general) are cherry-picked adventures from a greater tapestry of less interesting tales that happen off screen. Because of that, movies should be self-contained without a reliance on trivial events of other films in a series. Or, in other words, continuity.
Continuity, particularly in comics and the other media based on those comics, has taken on a life of its own. Many readers desperately want the elements of a universe that have been in flux for sometimes 75 years to line up perfectly. But they never will. It’s just how it’s going to be. It’s impossible. But in movies, it’s a little bit different.
Movies, particularly of one franchise, have a much more spread out release schedule than comics. Whereas upwards of 10 X-Men comics release every month, we’ve gotten five X-Men movies in the last 13 years. Plus, films are more streamlined with fewer characters and side stories. There’s less to keep track of. So then why is it so important to know that The Wolverine happens after the rest of the X-movies?
Well, it’s not, really. If that movie is really going to be a Wolverine solo adventure without reliance on the events that happened before, why even bother to acknowledge the timeline? If there’s any X-character that can work in a Bond-esque capacity, it’s Wolverine. X-Men: First Class had wonky continuity (thanks in part to an appearance from Wolverine), so the matter is only further complicated from that perspective.
In fact, the reason I enjoy First Class so much is because it’s not overly concerned with its placement within the established franchise. Things don’t quite line up, but to the internal benefit of that movie. There has to come a point where the story serves itself instead of the films that came before, and unfortunately getting bogged down in continuity is one of the fastest ways to fall into that trap.
And then there is Conan and Evil Dead, which are both in this strange sort of in-between area. The Legend of Conan is technically a sequel to the 80s Conan flicks, presumably set in the age of King Conan when the character had usurped the throne of the Hyborian Age, “ignoring” the 2011 reboot of the franchise.
But it seems silly to even acknowledge that, as Conan is a character in the same vein as James Bond – he’s a mythic character with no real beginning or end; he simply exists to have adventures and do nothing of interest between said adventures. As such, there’s no reason not to consider Conan in all of his forms as one part of the larger tapestry in the same way we accept James Bond as one cohesive entity despite his different renditions.
As for Evil Dead, we’re dealing less with a specific character (due to Ash’s exclusion) and more a mythology. They are billing this movie as a remake/reboot, though I’m not entirely convinced. I like the idea of presenting this thing in that way, though, promoting the idea of disconnection from the original so that A.) new/younger viewers will be interested and B.) if there are some easter eggs to the original flicks, it will be more of a surprise for Evil Dead diehards.
That said, if the movie goes full on with connections to the original movies (like, say, the main character being Ash’s daughter or something), then Evil Dead runs the risk of betraying its own internal world by requiring familiarity with something beyond the film itself.
Granted, it’s really too early to speculate on either Conan or Evil Dead, I’m just saying that those movies are in prime position to undermine their own potential by choosing to be beholden to past continuity. That’s why, as a reader/viewer, it’s best to simply ignore the concept altogether.
I understand that some people like the idea of continuity; that when done right, it can build the experience into something much larger. I get that. But in an era where reboots are getting stacked onto remakes with some odd cases in between, it’s going to be easier to enjoy these projects when we’re not constantly distracted by what fits where and why.
After all, Bond never had to worry about it, and he’s doing just fine.
Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.
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Ghost Recon: Future Soldier DLC Headed to PC
♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 Tuesday, 6 November 2012 Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 26 October 2012 Thursday, 25 October 2012 0 comments
Downloadable content is headed to the PC version of Ghost Recon: Future Soldier. Ubisoft has announced that all content packs will be available on PC beginning today with the release of the Arctic Strike Map Pack.
PC players will also have the option to purchase a Season pass for $24.99 that will give them a $10 discount off the total price of upcoming downloadable content. The Season Pass is available now on Ubisoft's site and “includes all-new playable maps and game modes, extra weapons for Ghosts and Bodark units, additional Uplay achievements and more.”
Arctic Strike was previously released on consoles in July and adds new multiplayer maps, a new multiplayer mode, a new Guerrilla mode co-op map and six additional weapons. The console versions of Ghost Recon: Future Soldier previously received additional content in the Raven Strike Pack in September and the Khyber Strike Pack earlier this month. Release windows for PC versions of those packs haven’t been revealed, but we’ve reached out to Ubisoft and will update this story with any additional info we receive.
For more on Future Soldier, read our Ghost Recon: Future Soldier review and Ghost Recon: Future Soldier wiki guide.
Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.
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