Showing posts with label System. Show all posts
Showing posts with label System. Show all posts

Key Details on Wii U Storage Solutions

♦ by Unknown Wednesday, 14 November 2012 Friday, 26 October 2012 Thursday, 11 October 2012 0 comments

For months we've known that Wii U will support various storage solutions in addition to the variable internal storage that comes with different system bundles (8GB and 32GB at launch). Nintendo has now provided more details on SD card and hard drive support, plus even shed some light on how much space the system's OS will take and more. Thanks to NeoGAF user cvxfreak for translating all of the details from the last second Japanese broadcast.

The OS Space

When buying a Wii U, gamers will be able to choose between the Basic bundle, which comes with 8GB of internal storage, and the Deluxe bundle, which comes with 32GB of space. By default, due to formatting, the Basic system will have 7.2GB of free memory and the Deluxe will have 29GB. From there, though, the Wii U's OS will take 4.2GB of space. That's about half of the Basic's storage, not counting any expansion through hard drives or SD cards.

Nintendo also specified that New Super Mario Bros. U is approximately a 2GB download. Nintendo Land ranks around 3.2GB. That means Basic system owners can't download both Mario and Nintendo Land to their internal storage without running out of space. Something to keep in mind.

USB Hard Drives

By default, and barring an update that Nintendo says is coming in the future, Wii U will only allow one USB drive to be connected at a time. These drives cannot be disconnected while Wii U is powered on, and the system will support and read up to 2TB of storage.

Drives that will be used by Wii U must be formatted by the system's Data Management system, meaning you can't use the drive with a PC. However all data can be moved internally and externally through Wii U's OS.

Drives that require more than USB 2.0 connections might not work properly with Wii U. Drives that have two USB connectors will work, however.

SD Cards

Wii U will accept SD cards, but their use is limited. PC, Wii Virtual Console, WiiWare and Wii saves can be stored on these cards, but Wii U save data cannot.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


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Black Ops 2 Multiplayer Matchmaking Explained

♦ by Unknown Wednesday, 14 November 2012 Friday, 26 October 2012 Thursday, 11 October 2012 0 comments

The multiplayer matchmaking system in Call of Duty: Black Ops II will work using latency and ping, Treyarch has confirmed.

In a series of tweets, game design director David Vondehaar explained that the upcoming entry in the Call of Duty series wouldn't rely on region-based matchmaking, as was the case in previous games.

In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, the following exchange took place:

In theory, this should result in fewer instances of host migration and drop outs, which have frustrated Call of Duty players in previous instalments. This isn't the only good news we've had for Call of Duty multiplayer fans recently; earlier this month Treyarch announced that the Call of Duty Elite service would be free to Black Ops II players.

Call of Duty: Black Ops II is due to release on Xbox 360, PS3 and PC on November 13, and on the Wii U on its respective launch dates.

Thanks, CharlieIntel.

Luke Karmali is IGN's UK Editorial Assistant and a meleeing ninja when it comes to COD. You too can revel in mediocrity by following him on IGN and on Twitter.


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♦ by Unknown Wednesday, 14 November 2012 Friday, 26 October 2012 Thursday, 11 October 2012 0 comments

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