Showing posts with label launch. Show all posts
Showing posts with label launch. Show all posts

Key Details on Wii U Storage Solutions

♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 0 comments

For months we've known that Wii U will support various storage solutions in addition to the variable internal storage that comes with different system bundles (8GB and 32GB at launch). Nintendo has now provided more details on SD card and hard drive support, plus even shed some light on how much space the system's OS will take and more. Thanks to NeoGAF user cvxfreak for translating all of the details from the last second Japanese broadcast.

The OS Space

When buying a Wii U, gamers will be able to choose between the Basic bundle, which comes with 8GB of internal storage, and the Deluxe bundle, which comes with 32GB of space. By default, due to formatting, the Basic system will have 7.2GB of free memory and the Deluxe will have 29GB. From there, though, the Wii U's OS will take 4.2GB of space. That's about half of the Basic's storage, not counting any expansion through hard drives or SD cards.

Nintendo also specified that New Super Mario Bros. U is approximately a 2GB download. Nintendo Land ranks around 3.2GB. That means Basic system owners can't download both Mario and Nintendo Land to their internal storage without running out of space. Something to keep in mind.

USB Hard Drives

By default, and barring an update that Nintendo says is coming in the future, Wii U will only allow one USB drive to be connected at a time. These drives cannot be disconnected while Wii U is powered on, and the system will support and read up to 2TB of storage.

Drives that will be used by Wii U must be formatted by the system's Data Management system, meaning you can't use the drive with a PC. However all data can be moved internally and externally through Wii U's OS.

Drives that require more than USB 2.0 connections might not work properly with Wii U. Drives that have two USB connectors will work, however.

SD Cards

Wii U will accept SD cards, but their use is limited. PC, Wii Virtual Console, WiiWare and Wii saves can be stored on these cards, but Wii U save data cannot.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : feeds[dot]ign[dot]com

Wear a Scribblenauts Hat in Team Fortress 2

♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 0 comments

Today, Warner Bros. Interactive and Valve announced a collaboration in conjunction with the upcoming launch of Scribblenauts Unlimited. Gamers that pre-order Scribblenauts Unlimited through Steam will receive a free digital Rooster Hat immediately following the purchase of $29.99.

The Rooster Hat, worn by Maxwell himself, comes in both red and pink -- the pink hat is worn by Maxwell's sister Lily.

Scribblenauts Unlimited launches on November 20th for PC, 3DS, and the Wii U. Stay tuned to IGN for a complete review in the coming weeks.

Ryan Clements writes for IGN.


Source : feeds[dot]ign[dot]com

When Nintendo Arrived in Scribblenauts Unlimited

♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 0 comments

A few weeks back, one of Wii U's launch titles got a little boost, courtesy of Nintendo. Scribblenauts Unlimited, a game that allows players to summon any object imaginable, welcomed Mario, Link and their friends into the fold.

All we've had to go on was a simple promotional image featuring Scribblenauts hero Maxwell with some stylized renderings of Mario, Link and a few more characters from their worlds. Today we're able to show you some of them in action, including how they interact with a few familiar objects. As is often the case with Scribblenauts, we're not trying to do anything in particular - just write things into the world and see what happens. Also keep in mind that we're doing that writing and a lot of the object manipulation through the GamePad.

Let's see Hyrule and the Mushroom Kingdom crash the Scribblenauts party!

Stay tuned to IGN for the latest on the Wii launch!

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : feeds[dot]ign[dot]com

Earth 2 #6 Review

♦ by Unknown Wednesday, 14 November 2012 Thursday, 8 November 2012 Wednesday, 7 November 2012 0 comments

The New 52 sure has done a number on the Golden Age superheroes. I have enjoyed bits of Earth 2 since its launch, but it has done little to truly reinvigorate these characters. And no, messing around with their costumes, origins, and sexuality does not count. Being the first generation of heroes who ushered in the heroes of today made characters like Alan Scott and Jay Garrick a special, integral part of the old DCU. In the New 52, they have zero bearing on the other 51 titles, leaving the success of their book to the quality of its storytelling, which has been okay at best.

Artist Nicola Scott does a fair job on this issue, but the constant use of exposition by writer James Robinson hurts her efforts. Robinson has nearly every character spelling out exactly what they are thinking and doing, leaving the reader with nothing to infer about a character’s dialogue or be surprised by with a character’s actions. It’s pure blunt force information. Scott displays the action as the script calls for, yet I can’t help but wish she had more wiggle room to play to her strengths.

Robinson concludes the first story arc of the battle against Grundy with a solution to the problem that feels rehashed from a dozen other superhero comics and movies. Tidbits intended to imply a more complicated connection between Hawkgirl and the Atom’s superiors do little to infuse this title with depth it so desperately needs. Despite this book’s obvious flaws, I was glad to see the gay Green Lantern kicking ass and learning about his powers, so know that this book does manage to satisfy the most basic of superhero comic cravings.

Joshua writes for IGN. Follow him on Twitter @JoshuaYehl or on IGN, where he will air-bend, Force-push, and optically blast his opinion into your brain.


Source : feeds[dot]ign[dot]com