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Warren Spector Wants to Make Marvel, Duck Tales Games
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
In a fan-driven IGN interview, Disney Epic Mickey creator Warren Spector revealed a handful of games he’s love to build around popular properties, within Disney and beyond. First up, Spector is enthusiastic about re-releasing the original Epic Mickey for PlayStation 3 and Xbox 360. To get Disney’s attention, “everybody needs to send cards and letters and emails to the Disney Corporation saying ‘we want Disney Epic Mickey 1 on high-definition platforms,’” he said.
What's after that?
Spector explained that he pesters Disney weekly about a Mickey HD –which is about as often as he brings up developing a Duck Tales game, something he mentioned numerous times throughout the interview. Spector has experience here – he’s previously written Duck Tales comics. His game “might be a little more cinematic than adventure-y,” Spector said. The diversity of the universe’s settings means “it has to be this really big, epic, Indiana Jones kind of adventure thing.” Of course, story driven gameplay powered by player choice with “more than two-player co-op,” perhaps even one player controlling the Duck Tales triplets on their own while others play as Launchpad McQuack or Donald Duck.
Marvel is another world Spector would like to have a hand in. “Honestly, there have been some pretty good Marvel games, but I don’t think there’s ever been a great one,” he said. “I think I know why that is,” said Spector, without elaborating, “and I think I’d like to tackle that.”
Spector is so passionate about working on a Marvel game that he’d put that project ahead of any Star Wars game he could develop. Other Spector fantasies include going back to a near-future sci-fi game he’d cooked up called Necessary Evil. Spector joked that it’s comparable to “Deus Ex with the serial number filed off.”
With Disney having recently purchased Marvel and Lucasfilm, the opportunities for Spector’s Junction Point Studio at Disney stretch beyond Mickey – though he’s thrilled about creating more Oswald-centric titles after this month’s release of Disney Epic Mickey 2: The Power of Two.
Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.
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Sean Connery Skyfall Cameo Was "Discussed"
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
Sean Connery very nearly had a cameo in the latest Bond flick, Skyfall, according to director Sam Mendes.
Beware, minor spoilers for Skyfall follow.
In an interview with The Huffington Post, Mendes explained that he considered bringing back the original Bond as the ultimate nod to the series' 50 year history.
So, it was a very brief flirtation with that thought, but it was never going to happen, because I thought it would distract.
Apparently Connery was very nearly approached to play the role of Kincade; the Scottish gameskeeper who appears at the Bond family estate of Skyfall.
"There was a definite discussion about that - way, way early on," Mendes revealed. "But I think that's problematic. Because, to me, it becomes too... it would take you out of the movie. Connery is Bond and he's not going to come back as another character. It's like, he's been there.
"So, it was a very brief flirtation with that thought, but it was never going to happen, because I thought it would distract."
Ultimately, the role went to veteran English actor Albert Finney, which seems like a good decision. As exciting as the thought of seeing Connery back in a Bond film is, as Mendes points out having him appear as another character would be pretty jarring.
Regardless, it seems that the decision not to include Connery hasn't harmed the film's prospects; since opening in the UK two weeks ago the movie has smashed box office records. Let's see if it can do the same in the US when it opens there on November 9.
Luke Karmali is IGN's UK Editorial Assistant and reckons he would make a hilarious Bond. You too can revel in mediocrity by following him on IGN and on Twitter.
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How Nintendo is Encouraging Devs to Make Games on Wii U
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
Miyamoto has talked about how Nintendo is encouraging developers to make games for Wii U in an IGN interview.
It seems that Miyamoto has been meeting personally with developers to encourage them to work with Nintendo's new console. "I am trying to meet with the game developers individually for this matter," he says, asked how the company will be supporting other developers that want to get the best out of the hardware. "The real subject is whether I’ll be able to - we’ll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn't come up with myself."
It's no secret to anyone that third-party developers struggled to get the most out of the Wii - almost all of the system's truly great games came from within Nintendo's own stables. But Miyamoto does not think that third-party developers lack the know-how to make the most out of the hardware; far from it.
"When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that," Miyamoto asserts. "They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case."
There might be some misunderstanding - as if Nintendo alone had some special know-how...
"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," he explains. "So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.
"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."
Look out for our full interview with Miyamoto very soon.
Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.
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Nintendo Interested in Wii U/3DS Connectivity
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
In an interview with IGN, Nintendo's Shigeru Miyamoto discussed Wii U and 3DS connectivity, saying that the company is thinking about ways to get the best out of both systems - but it doesn't look like it's exactly a top priority at the moment.
Nintendo has a long history of connecting its portable and home console systems, from the Game Boy Player to the N64's Transfer Pak to the myriad ways in which the Gamecube and Game Boy Advance that could be used together to enhance the experience of games like Zelda: Four Swords and Animal Crossing.
Of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other.
"Of course we are thinking of the possibility of connecting Wii U and Nintendo 3DS once again," Miyamoto said. "[But] we have challenged connectivity on many occasions, and one of the great lessons we have learned is the simple fact that those who own both are much fewer than those who don’t own both. So what we decided early on when considering the Wii U design was that we had to make it so that every single purchaser of the Wii U is going to have the same play conditions, the same equipment."
That doesn't mean that Nintendo is discounting the possibility of connecting the 3DS and Wii U in interesting ways, though. "Even between Wii and 3DS, there are some things that can be done by connecting with each other – Mii channel is interchangeable on both systems," Miyamoto reminds us. "There are things that can easily done by transferring data between Wii and DS or 3DS systems.
"If we are going to do that with Wii U and 3DS, there would be three screens to consider. The reason why we were not so eager to do a similar thing between Wii and DS if that it would have become very complicated using two screens on the DS and one screen on the Wii. But of course we are trying to think about a way to expand the experience of 3DS and Wii U when they are connected with each other, one way or the other."
Look out for our full interview with Miyamoto very soon indeed.
Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.
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First ZombiU Multiplayer Details Surface
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
A new multiplayer mode titled King of Zombies has been unveiled for upcoming survival horror game ZombiU.
In an interview with ONM, the game's story director Gabrielle Shrager explained that that the mode would have links to the St George's Yard mission that players will encounter in the single-player game, while also being based on a modified version of Capture the Flag.
St George's is our hell within hell. Our multiplayer arenas are a spin-off of this mission in the campaign.
"You’ve seen the Tower Of London gameplay footage by now, so you know we are going to have to breach the Traitor’s Gate and penetrate the depths of the Bloody Tower to find the Raven Of Dee’s Secret Bunker," she revealed. "But you’ve never heard of St George’s Yard.
"St George's is our hell within hell. Survivors here are unwilling participants in a twisted game in which they are thrown to the infected. Our multiplayer arenas are a spin-off of this mission in the campaign."
The King of Zombies mode is one such multiplayer arena that sees one player use the Wii U Pro Controller to try and guide their survivor towards the flag. Meanwhile, it's the job of the GamePad wielding player to spawn zombies around the flag using the touchscreen in a bid to keep the flag unclaimed.
ZombiU is planned as an exclusive launch title for the Wii U when it releases in America on November 18 and in Europe on November 30.
Luke Karmali is IGN's UK Editorial Assistant and is slowly realising he'd be as useful as a chocolate teapot in a Zombie Apocalypse. You too can revel in mediocrity by following him on IGN and on Twitter.
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Skyfall Was Influenced by The Dark Knight
♦ by Unknown Friday, 9 November 2012 Wednesday, 7 November 2012 Monday, 5 November 2012 Monday, 29 October 2012 Friday, 19 October 2012 0 comments
Director Christopher Nolan has long cited the classic James Bond films as an influence on his Batman trilogy, and now it appears Nolan's Batman has influenced James Bond.
In an interview with The Playlist, Skyfall director Sam Mendes said he was "directly inspired" by Nolan's work on The Dark Knight. "In terms of what [Nolan] achieved, specifically The Dark Knight, the second movie, what it achieved, which is something exceptional. It was a game changer for everybody," said Mendes.
The filmmaker added "it would be a tragedy if all the serious movies were very small and all the popcorn movies were very big and have nothing to say. And what Nolan proved was that you can make a huge movie that is thrilling and entertaining and has a lot to say about the world we live in, even if, in the case with The Dark Knight, it’s not even set in our world."
"It felt like a movie that was about our world post-9/11 and played on our fears and discussed our fears and why they existed and I thought that was incredibly brave and interesting. That did help give me the confidence to take this movie in directions that, without The Dark Knight, might not have been possible," said Mendes. "Because also, people go, ‘Wow, that’s pretty dark,’ but then you can point to Dark Knight and go ‘Look at that – that’s a darker movie, and it took in a gazillion dollars!’ That’s very helpful. There’s also that thing – it’s clearly possible to make a dark movie that people want to see."
Thanks to MI6 for the heads-up!
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