Showing posts with label Developers. Show all posts
Showing posts with label Developers. Show all posts

How Nintendo is Encouraging Devs to Make Games on Wii U

♦ by Unknown Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 19 October 2012 0 comments

Miyamoto has talked about how Nintendo is encouraging developers to make games for Wii U in an IGN interview.

It seems that Miyamoto has been meeting personally with developers to encourage them to work with Nintendo's new console. "I am trying to meet with the game developers individually for this matter," he says, asked how the company will be supporting other developers that want to get the best out of the hardware. "The real subject is whether I’ll be able to - we’ll be able to - convince developers inside of the licensing publishers to be excited about the new features of the Wii U, so much so that they’ll be enthused towards making brand new entertainment that I couldn't come up with myself."

It's no secret to anyone that third-party developers struggled to get the most out of the Wii - almost all of the system's truly great games came from within Nintendo's own stables. But Miyamoto does not think that third-party developers lack the know-how to make the most out of the hardware; far from it.

"When it comes to technologies and techniques and skills necessary for working on Wii U, [and] what we can provide, I can count on them that they already have that. They know how to do that," Miyamoto asserts. "They are always skilful, and actually they must have some different know-how from what we have. There might be some misunderstanding - as if Nintendo alone had some special know-how, and because Nintendo has not shared those unique, secret protocols with other, third-party publishers have not been able to create the exciting, unique gameplay on Nintendo hardware. But that was not the case."

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There might be some misunderstanding - as if Nintendo alone had some special know-how...

"The fact of the matter is that most third-party licensees from a business point of view, had to create multi-platform titles – and because Nintendo has been trying to create very unique hardware, oftentimes it was not considered the first choice for them to work on multi-platform software," he explains. "So it’s the entire company decision-making process that is hindering developer’s ability from making unique titles on Wii U hardware. Once again, my job as one of the developers is meet with the individual people and convince that they’ll be able to create brand new entertainment that they really wish to realise. My job is to try to assist them in that fashion.

"I do not think that providing any special technologies, know how or skills would be able to change the situation, because I understand that most third-party developers already have those things."

Look out for our full interview with Miyamoto very soon.

Keza MacDonald is in charge of IGN's games team in the UK. You can follow her onIGN and Twitter.


Source : feeds[dot]ign[dot]com

Report: PS4 Dev Kits Surface, Details Inside

♦ by Unknown Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 19 October 2012 0 comments

A new version of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year, according to a new report.

Anonymous sources have reportedly told VG247 that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.

This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.

The shipping of the Orbis kit apparently follows a series of meetings held by Sony in the US this week, where the company explained what the machine was designed to do and how to get the most out of it. Interestingly, at these meetings it's been claimed that Sony didn't refer to the machine as "the PlayStation 4" at all, instead opting to use the "Orbis" title at all times.

The dev kits are apparently based on the AMD’s A10 APU series and come with either 8GB or 16GB of RAM, as well as the Blu-ray drive already mentioned and a 256GB hard drive as standard. This is to ensure that the console will be able to run 1080p60 games in 3D.

The Orbis kits have both Wi-Fi and Ethernet connectivity, as well as HDMI out slots; so pretty much exactly what you'd expect to find on your current PlayStation 3. However, the big reported difference comes with the UI, which has been designed to be more fluid and allow extensive navigation anywhere on the system simply by pressing the PS button mid-game. This was demoed to the assembled masses by purchasing DLC from the PS Store without quitting the game.

No details were leaked about the system's controller. IGN reached out to Sony for comment, but were told the company "doesn't comment on rumour and speculation."

If you're looking for more info on the Orbis, we've dissected the reported components that make up the dev kit before, as well as what it could mean for Sony's prospects in the next generation of consoles.

Luke Karmali is IGN's UK Editorial Assistant and lifelong PlayStation owner. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Android Developers Office Hours - EMEA Edition

♦ by Unknown Monday, 5 November 2012 Thursday, 1 November 2012 Friday, 19 October 2012 32 comments







Video Rating: 5 / 5








Join Nick Butcher, Adam Koch and Roman Nurik as they discuss various elements of Android Design. This week's they cover local video playback apps (2:50) and Android 4.1 rich notifications (17:26) before covering the latest news in Android Design (25:20). 4D supre-hi-res slides can be found here: plus.google.com